![]() But still, I think people kept an open mind. GamesBeat: There were a lot of stories about that when it was announced.īarlog: You took the jump out! #NotMyGodOfWar! A lot of people, when we announced, had issues with certain things. What were the fans going to expect of you?īarlog: That pressure is always there, that sense of-how much is too much? How much are they going to accept? What’s going to be the bridge too far, the change you make that makes everybody freak out? The jump, eliminating the jump, I was told by a lot of people that was going to be the thing that everybody really gets upset about. ![]() ![]() GamesBeat: How did you handle those expectations about God of War? People had played three of them already.
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